Dropping in February 2017, the first Hollow Knight quickly became one of the most beloved Indie games of all time. Taking inspiration from the Souls series, Hollow Knight managed to set itself apart in ever-growing market by adopting a beautifully dark, subversive art style, and implementing some intricate Metroidvania level design. Hollow Knight's reputation has only grown more positive over the last five years, being ported to just about every contemporary console. But as adoration for the original has continued to grow, as has fan anticipation for the sequel, Hollow Knight: Silksong.
Originally intended to just be a DLC expansion, Hollow Knight: Silksong has since become its own game, with its developer promising that it'll be a fully-fledged sequel, bringing a range of new mechanics and features that enhance and improve upon the original in some distinct areas. While Team Cherry has kept pretty quiet on Silksong's development, a few details have slipped out since the game's announcement back in 2019, and these details are fairly promising.
Elden Ring is Out, So Now It's Hollow Knight: Silksong's Turn
One of the biggest improvements that Hollow Knight: Silksong seems to be making over its predecessor is the addition of some brand new gameplay mechanics. In Silksong, players will take control of Hornet, as opposed to the original game's Knight protagonist. Being much more agile, Hornet will use a variety of new traversal abilities, including a range of vertical dashes, and sprints. Hornet will also be able to heal quicker than the Knight.
As opposed to using Charms like the Knight did in the first Hollow Knight, Hornet instead uses a slew of hand-made tools. These tools are designed to help Hornet in battle, with some of
Read more on gamerant.com