For a long time, Gran Turismo has served an important role for PlayStation by showcasing the phenomenal graphics of each console generation. When gamers wish to see how much closer gaming has come to photorealism, Gran Turismo has continually provided the perfect benchmark. The first game in the series was released in 1997 on the original console, and while it may not impress modern gamers, it was a technical marvel for its time. The Gran Turismo series has also been a cheerleader for PlayStation's portable consoles, and the PSP edition of Gran Turismo, if one is willing to forgive the excruciating loading times, provides one of the best visual experiences on the handheld.
All eyes are on Gran Turismo once again with the upcoming release of Gran Turismo 7 which should be a visual feast on the PS5, although it will also be receiving a PS4 release. With so many Gran Turismo games preceding it, Gran Turismo 7 runs the risk of falling into franchise fatigue, but fortunately, the game brings enough new features to prevent that from happening.
Gran Turismo 7 Could Be The Perfect Bridge Between Sim Racers and Casual Audiences
Gamers who play Gran Turismo 7 on the PS5 will be treated to some next-generation bells and whistles which include ray-tracing, reduced loading times thanks to the PS5's SSD, 3D audio, DualSense controller support to provide immersive haptic feedback, and 4K 60FPS gaming with HDR support. Players who will be racing on the PS4 need not worry about having an experience that feels dated, because they will also get to enjoy some new features.
Gran Turismo 7 will feature a new game mode called Gran Turismo Café where players have car collection «menus» to complete. The menus are completed by winning races and
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