The Dimps team is no stranger to Dragon Ball games. They have been at the forefront of development for several titles such as the Dragon Ball Xenoverse series, Dragon Ball Z Budokai Tenkaichi series, and Super Dragon All Heroes series. From the fighting game genre to the TCG genre, they understand the power of the Dragon Ball universe in so many forms and now they have stepped up to the new challenge of creating an asymmetrical multiplayer survival game!
Dragon Ball: The Breakers is the newest game to be developed by the Dimps team and it will release for PS4 on October 14. Ahead of the launch, we wanted to give Dragon Ball fans and Survival game fans a chance to hear more about the behind-the-scenes development with an exclusive interview with the Dimps team and our very own Bandai Namco Entertainment producer, Ryosuke Hara!
Thank you for joining us for an interview at such an exciting time for Dragon Ball: The Breakers! Please introduce yourselves and your role on the game.
Ryosuke Hara: Hello, I am Ryosuke Hara, the producer at Bandai Namco Entertainment Inc.
Yoshiya Otsuka: Nice to meet you. I am Yoshiya Otsuka, the developer at Dimps Corporation.
We’re excited to have you part of the interview! As you work to produce several Dragon Ball titles, we would like to ask what excites you most about working on Dragon Ball: The Breakers?
RH: From a larger perspective, the fact that we are taking on the challenge of developing a Dragon Ball game that has never been done before is exciting in itself. While there are challenges because of the unprecedented nature of the project, at the same time we are able to experience a level of fun that past Dragon Ball game producers have never experienced. From a smaller perspective, as
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