One of the surprise appearances at Xbox and Bethesda's games showcase was Diablo 4. The latest entry in Blizzard's beloved action role-playing series makes its appearance in the days following the launch of Diablo Immortal, which has been praised for playing well, but criticized for its business model. Love it or hate it, Blizzard is intent on trying to push the Diablo franchise in new directions. Diablo 4, however, looks to be a bit more of a conservative step forward than its mobile cousin.
That's not to say it's retreading old ground--quite the opposite, in fact. As you'll no doubt have seen in the section dedicated to the game in the press conference, Diablo 4 is aiming to be the best of what came before, while making some intelligent changes and new additions that Blizzard hopes will provide an experience that feels both familiar and fresh, all held together in a dark and gruesome wrapper.
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Now Playing: Diablo 4 — Official Necromancer Cinematic Reveal Trailer
We spoke to Diablo 4 director Joe Shely and general manager of the Diablo franchise Rod Fergusson about the current state of Diablo, what their ambitions are for Diablo 4, and how the game has been designed to achieve them.
It's a big time for Diablo. You've got the launch of Immortal and now you've shown off a bit of Diablo 4. Rod, as the overseer of the Diablo franchise can you give us a temperature check on the franchise? Where is it at and where do you think it needs to be?
Rod Fergusson: I think it's never been a better time to be a Diablo fan
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