In a surprising turn of events, the eagerly-anticipated RPG game Diablo 4 had a big showing and a Necromancer gameplay reveal at the Xbox showcase – and along with that, the first details on Diablo 4 DLC were revealed, which is “anchored” around cosmetic microtransactions and “full story-driven expansions.”
Just before Summer Game Fest, a job listing for Blizzard confirmed that Diablo 4 would have an in-game store – which the publisher calls “a key component of Diablo 4’s seasonal content strategy.” At the time, though, we could only guess what would actually be in the store, but a number of fans had concerns over microtransactions – especially as Diablo Immortal loot boxes possibly got the game banned from release in some countries.
These concerns were spotted by Diablo general manager Rod Fergusson, who took to Twitter to confirm that Diablo 4 and Diablo Immortal are two very different games, with different DLC strategies. Fergusson states that Diablo 4 is “a full-price game” built expressly for PC and consoles, with support planned “for years to come.”
More specifically regarding DLC and microtransactions, Diablo 4 is planned to be “anchored around optional cosmetic items and full story-driven expansions.” Considering Diablo 3 only had one real expansion, Reaper of Souls, it’s good to hear that Blizzard is planning more than one.
To be clear, D4 is a full price game built for PC/PS/Xbox audiences. We are committed to delivering an incredible breadth of content after launch, for years to come, anchored around optional cosmetic items & full story driven expansions. More details soon. Necro blog tomorrow!
— Rod Fergusson (@RodFergusson) <a href=«https://twitter.com/RodFergusson/status/1536068892086243328?ref_src=» https:
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