Horizon Forbidden West, the enthralling sequel to Guerrilla Games' iconic PlayStation exclusive Horizon Zero Dawn, will feature vertical traps, a key improvement on trap mechanics in the original game. In Horizon Zero Dawn, laying out powerful traps for enemies was crucial to gaining an advantage over Aloy's opponents. However, traps in Zero Dawn were not always functionally effective with certain enemy types. With these new trap types, Forbidden West is making important improvements to Horizon combat mechanics.
Released in 2017, Horizon Zero Dawn was an instant success, praised for its visual design, narrative storytelling, and rewarding combat systems. Despite its numerous praises, the game did have its drawbacks, including a lackluster melee combat system and frustrating, annoying climbing mechanics that were fixed in Forbidden West. One key issue with Zero Dawn was that ground-based traps were routinely ineffective against high-flying enemies, depending on players to lure attacks toward their traps. Vertical traps in Horizon Forbidden West will change the way players engage with flying machines, making for a more adaptable combat experience.
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The addition of vertical traps in Horizon Forbidden West is a well-intended fix to a less favorable trapping system from Zero Dawn. In the first game, flying enemies could avoid traps entirely, making ranged battles against these enemies less desirable than other ground-based battles. Hunting mechanized beasts is arguably the most exciting, important feature of the Horizon games, and adding more features to make that experience more desirable is welcome. Vertical traps are a direct answer to an often derided
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