Sojourn is ready to deploy. As a former Overwatch Captain, Sojourn fields abilities designed to plan, lead, and execute strikes on her opposition.
The 33rd Hero on the roster, Sojourn offers a unique mid-range gameplay experience and a kit packed with some incredible mobility and artillery. Senior Hero Designer Josh Noh has been leading the charge on her gameplay development, while Narrative Designer Miranda Moyer wrote many of Sojourn’s in-game voice lines. They're both here to give us insight into her conceptualization and play style.
Railgun
The Railgun’s primary fire is a rapid projectile that generates energy on hit. The energy Sojourn generates from her primary charges up her secondary, which is a high-impact shot that consumes the stored energy. “The Railgun is where Sojourn started,” says Noh. “We wanted to make a mid-range hero that rewards accuracy, but still make it fun for varying levels of skill and gameplay.” Sojourn can be a difficult hero to play—the more accurate your aim, the more effective you're going to be with her Railgun, resulting in a high skill ceiling with a lot of power weighted in her Railgun’s secondary fire.
Her playstyle highlights her character and personality. “Sojourn’s someone who is super detail-oriented and thorough, which I think leans into her kit being accuracy-heavy. She is a brilliant tactician and definitely a ‘measure twice, cut once’ kind of person,” says Moyer.
Disruptor Shot
Disruptor Shot is an AOE ability that will snare enemies and eat away at their health. Sojourn can use this to increase the effectiveness of her Railgun. Early prototypes of this ability did massive damage to barriers, but the ability was finalized to complement her secondary fire. “Disrupter Shot evolved
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