Helldivers 2 is approaching an important fictional anniversary: Liberty Day. On October 26 the citizens of Super Earth, Arrowhead Game Studios, and the playerbase celebrate glorious liberty, an occasion that the original game would mark with title screen fireworks and (often though not always) in-game events or content additions.
It certainly looks like Arrowhead is prepping for something, because players are in the process of building the new Democracy Space Station (DSS), «a powerful strategic tool for reshaping the Galactic Map.» The game's Major Orders (which is how the Helldivers are herded around planets) have focused on liberating relevant planets over the last few weeks, ping-ponging players between Automaton and Terminid planets. Well, mostly Automaton to be honest.
The Helldivers have largely succeeded with these MOs: Most recently, Claorell was taken down, with the prize a new alloy enabling the DSS to make FTL jumps. Cloarell has unfortunately proven a bit of a repeat offender over this period, with the bots unwilling to give up control and pushing back, but this latest victory brought the news of a material the Automatons are using in construction, which is almost definitely trailing the Iron Fleet enemies found in the game's files (flying, armoured bots).
«I'm hoping [Liberty Day is] when the DSS is finished,» says Least_Clothes, with xPsyrusx agreeing «this is the safest bet.» But the copium fumes are all leading in one direction: the game's as-yet-unseen third enemy faction stomping in to ruin the party.
«We finally finish the DSS then the Illuminate show up and immediately destroy it,» reckons Chancer93. «The Illuminate, starting with an invasion of Super Earth in the middle of the celebrations,» says Everkid612. «We're gonna get Battle of Coruscant'd and they're going to use the distraction to establish themselves in the galactic south.»
«Although it's probably not going to happen please make the ultimate reference by pulling an Independence
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