Helldivers 2 has a great metagame layered over all the bug- and bot-blasting: The Galactic War, which sees players defending and liberating planets in a dev-controlled campaign. The whole thing has this fun air of mystique to it at the moment—can you actually cut off supply lines? Are the devs making it hard on purpose? Are the bots secretly being controlled by Hatsune Miku? Okay, I made that last one up.
One theory has been particularly thorny—the insistence that farmers are ruining everything. For the uninitiated, a popular way to grind medals has emerged during the Helldivers' current war against the automatons. Step one: Find an «Eradicate Automaton Forces» mission. Step two: Blitz your way through it. Step three: Grab your medals and bounce. We don't recommend that last part ourselves, but it hasn't stopped people from taking the warpath of least resistance.
So what's the problem? Well, the current major order requires unlucky helldivers to defend eight planets, and every single operation (a collection of missions) will have at least one civilian evacuation mission. These are a lot harder than your regular doses of liber-tea even after nerfs, so players tend to skip them by abandoning the op.
The anti-farmer campaign started to really spin its wheels when a player on the official Helldivers 2 discord server asked if operation-abandoning was helping the automatons win. «Yes,» wrote Arrowhead developer Evil-Bosse. «Quitting after only half the [operation] counts as a loss for super earth.»
In a thread that hit the subreddit touting this as proof «straight from the dev's mouth», Misty from Arrowhead's community & support team replied in a comment that wasn't the case. «I can confirm that abandoning an operation does not progress the enemy's percentage, so people who leave operations do not negatively affect a planet. Unfortunately Evil-Bosse got it wrong, but we all make mistakes!» Bosse also commented, apologising for «accidentally spreading misinformation.»
Mist
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