Andrew Witts, the multiplayer lead for Halo Infinite has left 343 Industries.
In a tweet, the developer said: “Today was my last day at 343 Industries. It’s been an honor leading the MP design team over these years. Thank you to all @Halo fans for your feedback over the years. We made this game for you.”
He continued: “Going to take some time off to relax and recharge but I’m excited what’s next!”
It’s not clear what Witts plans to do next, but he previously worked as a core gameplay designer on Rainbow 6 Siege.
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Halo Infinite’s multiplayer launched last December without Forge mode, a popular game mode that allows players to create their own maps and game types.
This was expected, as the delay in the mode was announced last summer, however, a further delay to the feature was later confirmed when 343 extended Halo Infinite Season 1, which was originally expected to conclude early this year, until May 2022.
Recently, 343 announced a further delay of the mode, and revealed that a small group of community creators were testing the upcoming addition.
We reported last month that a player had managed to access the mode early, and was showing off some of the new functionality.
Recently, 343 provided a development update on the highly requested mode:
“We are also making great progress on Forge. Indeed, we are already flighting Forge to a small group of community creators and working closely with them to ensure that all of you have a terrific experience creating, sharing, browsing, and playing Forge content.
“In the near term, we will continue to privately flight Forge as we develop it while also planning for public flight(s) later this year. We
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