The Legend of Zelda: Tears of the Kingdom promises to bring with it a mixture of new and old. It's not clear how much of Breath of the Wild's mechanics will remain in Tears of the Kingdom, but trailer analysis has seemingly confirmed early statements that the first game’s Hyrule map will be kept. Lots of new landmarks, story developments, and opportunities to explore above and below the overworld will present themselves, but the core game that Switch and Wii U owners fell in love with will still largely be present.
What few other elements fans know will be returning include certain weapons and enemies, though they look a little different from before. The Master Sword has been broken, and a large part of Link's quest will probably involve repairing it. Meanwhile, Bokoblins, Moblins, and Stone Talus’ will all return in slightly different forms, sometimes all as part of a single moving fort. One particularly iconic enemy that was present from Breath of the Wild's original reveal trailer seems to be absent, however. The mighty Guardians that plagued players throughout Breath of the Wild may have a greatly reduced role in Tears of the Kingdom.
How Zelda: Tears of the Kingdom Could Address BotW's Enemy Variety Criticism
The imposing mechanical Guardian is an iconic part of The Legend of Zelda: Breath of the Wild. After the reveal trailer’s first look at the wide open Hyrule and Link on horseback, a six-legged Guardian Stalker emerges from the background to chase Link down with alarming speed and deadly lasers. Just about every Breath of the Wild player has a story that plays out something like this, as these mechanical monsters are far stronger than a beginner player is usually equipped to deal with.
Conceptualized as Octorocks
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