Sony’s latest State of Play presentation offered a closer look at the cars, tracks, and game modes that Gran Turismo 7 will deliver when it launches on PS5 and PS4 on March 4th, 2022. Beyond offering a deep car simulator experience with a hefty amount of customization options for each car, there are some new and returning features that should give returning fans (or first-time players) plenty to do.
Starting with some key highlights from the show, the game will offer over 400 cars on launch day, along with 34 racing locales and 90 track layouts. It’ll have two-player split-screen multiplayer (along with online play), and like most PS5 games, Gran Turismo 7 includes a frame rate mode for 60 frames per second performance or a ray tracing mode that caps at 30 frames per second. Sony didn’t share any technical details about the PS4 version of the game.
The game will have some other PS5-exclusive capabilities. The DualSense controller’s haptics will feel different depending on the surface you’re driving on. The haptics will also be impacted by the engine and drivetrain vibrations, along with the general resonance of the car body. The controller’s adaptive triggers will be utilized to simulate each car’s unique brake system, as well as pulsing to simulate anti-lock brake systems.
In addition to a campaign, where you’ll rise through the ranks and earn credits to spend on nicer cars, there’s a Café mode where you can complete car-specific objectives while learning insights about each historic model from the people responsible for designing them. Whether you’re new to car culture or a fan who wants to learn more, this seems like a more laid-back section of the game.
Gran Turismo 7 puts an emphasis on music with the introduction
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