Some fans have their copy of Gotham Knights early, while others aren’t buying it at all due to its lack of a performance mode on consoles.
Warner Bros. Montréal’s Batman-less Batman game, Gotham Knights, will finally launch this week, but the title has already had something of a turbulent pre-release lifecycle.
Following a year-long delay, Warner Bros. opted to cancel the PlayStation 4 and Xbox One versions of the game, making it a PlayStation 5, Xbox Series X/S, and PC exclusive.
You may have assumed this would allow Gotham Knights to take full advantage of the capabilities of the stronger hardware. Except it turns out the game will be locked at 30 frames per second.
Unlike most current gen titles, that at least give players the option to run at 60fps at the cost of less detailed visuals, Gotham Knights won’t even have that.
This was confirmed by the game’s executive producer, Fleur Marty, in the official Discord channel, and later shared on social media.
‘I know many of you are wondering about the availability of a performance mode for Gotham Knights on consoles,’ she wrote.
‘Due to the types of features we have in our game, like providing a fully untethered co-op experience in our highly detailed open-world, it’s not as straightforward as lowering the resolution and getting a higher FPS.
‘For this reason, our game does not have a performance/quality toggle option and will run at 30fps on consoles.’
This seems to confirm that this won’t be the case for the PC version at least, although the idea of a game only running at 30fps on consoles that are meant to be as powerful as a PC won’t be palatable for everyone.
Many on Twitter are even saying they’ve cancelled their pre-orders, which seems a bit over the top given this is an open
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