Diving into Gotham City as Nightwing, Red Hood, Batgirl, or Robin can be thrilling in Gotham Knights. These heroes were trained by the legendary Batman, and following his death, they step up to protect the slowly bubbling city as crime begins to spiral out of control. They also have to contend with the Court of Owls, a secret society that has been manipulating Gotham for centuries, and how to best defeat them without the guidance of their recently deceased mentor.
It isn’t easy to pin down the exact genre of Gotham Knights. While it is a beat ’em brawler with plenty of loot for you to find and the massive overworld feel of exploring Gotham City. Still, the game feels like it’s trying to figure out its identity the entire time you play through it. Amidst that inner turmoil, many of the mechanics feel to ring hollow rather than throwing you right into the deep end, where it could have become an exciting adventure that didn’t feature the Dark Knight.
A Gotham City without BatmanIn Gotham Knights, Batman is immediately taken off the board and has perished. Leaving Gotham City in the hands of his four pupils: Nightwing, Red Hood, Robin, and Batgirl. Each worked with the world’s greatest detective at some point. Despite having worked with Batman, the four heroes haven’t worked too much with each other, with everyone having a different approach to finishing up Batman’s last case and dealing with the increase in crime when the city learns of his death. The team bands together at a safe house Batman established for them, the Belfry, and they get to work.
The main story focuses on how these characters attempt to work together while also highlighting how they grow past their mentorship from Batman. Although, what takes center
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