Gotham Knights might not have been the follow-up to Rocksteady's Batman Arkham games that fans were hoping for, but it offers plenty of cool ideas, that drastically change the general gameplay of the superhero action-adventure game. With four playable protagonists, players have complete freedom on how they want to approach the combat scenarios of the game.
The Batman Arkham games featured their fair share of skills and weapon unlocks, but never truly delved into RPG territory, something Gotham Knights wholeheartedly does. This gives players extensive customization options to tailor their favorite Bat family member toward a certain playstyle. From elemental affinities to an extensive suite of combat skills, there are plenty of options for players to choose from.
While set in the Batman universe, Gotham Knights does not give players control of the Caped Crusader. Instead, it allows them to step into the shoes of iconic members of the Bat family, including Robin, Nightwing, Red Hood, and Batgirl.
Barbara Gordon, aka Batgirl, is easily the most Batman-like character in the game. She has a similar repertoire of combat skills and a traversal system that sees her glide around Gotham, just like Batman did in the Arkham games. Hence, playing as her feels the closest to the previous Batman games.
She also features a wealth of options when it comes to customization and perks.
Batgirl's personality reflects in the way she approaches most combat scenarios and the skills that are available to her. While not as tanky as Red Hood or Nightwing, Batgirl is a very skilled combatant. She uses her dual tonfas, and a host of Bat tools, especially the Batarang, which she also incorporates into her ultimate ability.
Playing as Batgirl, players will
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