Later this month, Warner Bros. Montreal will release Gotham Knights, a spiritual successor to the Arkham games that carries some of the spirit of that popular series but seeks to chart its own path. Specifically, Gotham Knights puts players in control of either Red Hood, Batgirl, Robin, or Nightwing, as they try to maintain order in Gotham City following the unexpected death of Batman.
Game Rant was able to go hands-on with about 2 1/2 hours of Gotham Knights to see how WB Montreal’s title is shaping up. While there are some changes to the formula, namely an RPG setup to gear, co-op (which was not part of the preview), and some twists to combat, the experience should be plenty familiar to fans of the Arkham games.
At the center of Gotham Knights is the Belfry, a home base for the four playable characters. Here, the player can choose any of the four, customize their visual look with a handful of skins, apply skill points on an upgrade tree, trigger exposition with other characters, and take stock of the story thus far. The Belfry is Gotham Knights’ version of the Bat Cave and it is readily available to the player when not in a main story mission.
Regardless of character, the core combat of Gotham Knights is the same. A basic melee attack is mapped to one of the face buttons, and a ranged attack to another. Players can also hold either attack button to deliver a charged version of said attack. Again, veterans of the Batman series should feel right at home with the combat, although the introduction of ranged attacks adds a fun new wrinkle.
Each playable character boasts a different moveset and ranged “weapon,” so no two play the same. The fundamentals are interchangeable but Red Hood’s use of a gun for his ranged attacks
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