You’ve (presumably) finally made it to Zamora The Farseeing - the real boss of Godfall's Earth Realm. Zamora is the second fully-fledged boss you will encounter, and she is more than capable of taking you to town if you don’t prepare for an enemy unlike anything you’ve faced up until now. If you’ve rushed to Zamora without killing her underlings, then turn back and do that first!
Related: Godfall: Complete Combat Guide
Zamora is a mage - and a damn powerful one at that. Unlike just about every enemy and boss you have fought so far, Zamora is all about keeping away and blasting you with potent magical attacks. She is no pushover, and she only gets more dangerous as the fight rages on. Get ready for a proper scrap.
Zamora is a ranged attacker at heart, and she is at her most dangerous when she has an arena between you and her. You better get ready to dodge a bunch of purple orbs, because Zamora doesn’t let up.
Zamora is much more dangerous in Phase Two as she has more attacks, and she is more aggressive. There will be less downtime between attacks. If you weren’t moving before, you will have to move now.
Phase Two was bad, and Phase Three is about the same level of awful. Her attacks are even more aggressive now, and she has gained access to one final attack - a teleporting attack. Thankfully, the teleport strike is a blue attack, which means you can parry it and stagger Zamora for serious damage.
Related: Godfall: Every Valorplate, Ranked
Before you go into this fight, you should absolutely kill Zamora’s lackeys. These three bosses are a pain to kill in their own right, but if you don’t take them out, this fight is much more difficult. The bosses and the debuffs they will apply if you don’t kill them are:
Outside of this,
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