God of War is one of the best games on PS4, and it has since become one of the best games on PC, too. Part of it comes from developer Jetpack Interactive's continuous effort to deliver a great port while being supervised by Santa Monica Studio. The studio recently released patch 1.0.9 for the PC version of God of War, and while the latest update is mainly targeted to improve performance, it also brings subtle changes to the gameplay aspect.
Ever since its release on January 14th, God of War has seen quite a success on PC. It grabbed the top-selling spot on Steam in just a few days after launching, and it stayed there for around three weeks. It's reportedly the highest-selling PlayStation game on PC, with reviews on Steam showing an even more positive feeling than what Horizon Zero Dawn and Days Gone were getting previously.
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With patch 1.0.9, God of War on PC is poised to become even better than ever. In terms of performance, new features such as triple buffering can now be enabled to help reduce micro-stutters, but at the cost of a minor latency increase, as listed in the patch notes. To help players in troubleshooting performance, the video settings can now display GPU memory usage.
Other fixes include proper detection of memory values when using integrated graphics, and implementation of small object culling to help reduce the number of objects being processed by the CPU. This is said to be developed in response to recurring performance issues for AMD users, and that it should improve minimum framerates in scenes where there are many objects on-screen. The game is also now less prone to random crashes.
But what's more interesting is a new feature that will subtly affect players'
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