It’s starting to feel like VRR support on PS5 will never arrive, but the HDMI 2.1 display feature will continue to be top of many PlayStation users’ wishlists as it can have a substantial impact on a game's performance.
Ghostwire: Tokyo is a prime example of a game that would benefit immensely from VRR support, as it offers six graphical modes for players to choose from. The game provides two primary modes: Quality Mode, which is a high-fidelity rendering mode with ray tracing and a 30fps cap; and Performance Mode, a high-framerate mode designed for smoother gameplay with a frame rate cap of 60fps.
However, Ghostwire: Tokyo also includes four additional modes that are prone to visual issues, all of which would be far more pleasing if PS5 had VRR support. High Framerate Quality Mode and High Framerate Performance Mode remove the 30fps and 60fps frame caps but are prone to unsightly screen tearing and visible judder as a result of the wildly fluctuating frame rates.
High Framerate Quality (VSync) Mode and High Framerate Performance (VSync) Mode are the same as the previous two graphic modes but the implementation of VSync helps keep screen tearing in check. Unfortunately, though, the addition of VSync adds a noticeable amount of input lag and generally results in a lower frame rate overall than the uncapped options as it’s another overhead for the game’s engine to deal with.
Annoyingly, as it stands there’s no “ideal” graphical mode to choose from in Ghostwire: Tokyo, as they all have their pros and cons. VRR support would help smooth over these visual issues, however, and would particularly benefit the game’s Performance Mode, High Framerate Quality Mode, and High Framerate Performance Mode. The display feature, which has
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