This past year has seen some struggles and surprises; fostering a look into the past, present, and future of the game industry. It’s a time of growth and change—but if there’s one thing to know about game developers, it’s that they’re always up to the challenge.
The Game Developers Conference has released the results of the 10th annual State of the Game Industry Survey, revealing trends in the industry ahead of GDC 2022, which will be held in-person and virtually at San Francisco’s Moscone Convention Center from March 21 to 25 and virtually March 21 to April 1.
Click here to download the 2021 GDC State of the Game Industry report.
This year, we asked over 2,700 game developers about their work, and their industry as a whole. We found developers are working to improve accessibility in gaming; they’re mixed on the viability of Steam Deck; and they have questions about bringing cryptocurrency or non-fungible tokens (NFTs) into the gaming sphere. We also included a retrospective, looking back at 10 years of State of the Industry.
Here are some highlights from the 2022 State of the Game Industry Report—for a free copy of the full report, head here.
Almost 40% of respondents said their companies have reached out in an effort to combat toxicity in the workplace following outcries at Activision Blizzard and other companies
At the time the survey was conducted, 38% of respondents said that their companies reached out to them to start a conversation about how misconduct and toxicity are handled in the industry; 62% said their companies did nothing. This shows a growing number of workplaces have taken at least some initiative to root out toxicity, while also pointing out the industry has a way to go.
Interest in cryptocurrencies and
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