Few reasons explain why Resident Evil’s survival-horror and action-oriented franchise installments are hugely popular. Resident Evil’s settings are responsible for whether an installment is distinctly significant, arguably more so than its starring characters. Certain archetypal villains are also important ingredients in the mixture, but iconic locations, such as Resident Evil’s Spencer Mansion or Resident Evil 2’s Raccoon City Police Department, establish unforgettable settings for survival-horror that are immersive and intimate.
If executed well, the atmosphere that these settings depict will be substantial, uniquely portrayed, and appropriate for the narrative and its characters. Many settings in Resident Evil are based around an urban city or remote landscape that features the underpinnings of some nightmarish Umbrella Corporation scheme. One setting in particular, the European horror atmosphere, is arguably Resident Evil’s most popular, and should be revisited again after the highly successful Resident Evil Village.
Rumor: Resident Evil Village Could Be Coming to Xbox Game Pass
Resident Evil’s European horror atmosphere began with Resident Evil 4, with a loose interpretation of rural Spain. Far from Raccoon City’s urban streets, Resident Evil 4 stars franchise-favorite Leon S. Kennedy from a third-person perspective, with a structural overhaul on gameplay that oriented the series toward action, rather than survival-horror.
The game’s most fascinating feature is its environment, and how it creates a tense atmosphere for the player. This is all in spite of the game relying upon its many firearms in arcade-esque shooter gameplay, with interactive QTEs that let Leon suplex Ganados and engage in a cinematic knife-fight with
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