While Xbox Game Pass has proven time and again that it delivers immense value to virtually every type of gamer, this might not be as universally applicable when it comes to game developers. The Game Bakers, developer of 2016's indie hack 'n' slash Furi, found itself in a bit of a predicament when it announced that it won't release a new content update on Xbox, where it performed relatively poorly.
The Game Bakers announced that its new update for Furi wouldn't launch on Xbox a while back, but the studio went into greater detail on why this is the case in a recent interview with Waypoint. There, company president Audrey Leprince explained that not only did Furi do poorly on Xbox in general, but that The Game Bakers' newer title, Haven, doesn't seem to have fared any better, either.
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When The Game Bakers first announced that Furi was getting new-gen upgrades and content on all platforms but Xbox, a subset of the studio's fans was disappointed and angry with this decision. Leprince, however, went on to explain that «the chances the investment was not going to recoup were high,» citing the provided in-house sale statistics. She added that the studio talked to Xbox representatives to try and get some support but discovered that Furi «didn't align with the Game Pass strategy focused on new titles.»
When Haven launched on multiple platforms on February 4th, over 70% of its player base was playing via the Xbox Game Pass. At the same time, according to Leprince's data, virtually nobody actually purchased the game on Xbox. This, combined with Furi's codebase being expensive to upgrade and port to all the different platforms, and the low odds of the game getting
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