Ubisoft turned heads in December last year when it announced Quartz, an NFT platform that would let players buy and sell unique virtual goods for real-world cash, raising concerns about the environmental impact of such an initiative and what NFTs in video games would actually mean for players.
The French publisher moved to answer its critics by explaining Quartz would use the Tezos blockchain to circumvent the proof-of-work algorithms that require vast amounts of energy to facilitate a single transaction.
According to Ubisoft, that means a single transaction on Quartz will use roughly the same amount of energy as a short video stream. Despite those reassurances, players and employees continued to question the company's NFT push, with the Quartz announcement video being met with dislikes and general derision.
Environmental skepticism aside, the general mood surrounding NFT's can seemingly be boiled down to a simple question: what's the point? Speaking to Kotaku last year, one Ubisoft employee described NFTs as "another way to milk money" rather than a means to creating fun, engaging experience. Players, meanwhile, were apparently slow to take to Quartz, with the platform reportedly struggling to generate interest (and sales) at launch.
Despite those setbacks Ubisoft continues to push into the space, and now one exec has indicated the company is only facing an uphill battle because players simple "don't get" what the technology can offer them.
Speaking to Australian outlet Finder about Quartz, Nicolas Pouard, VP at Ubisoft's Strategic Innovations Lab, suggested that Ubisoft is chasing a bigger picture that's being obscured by conversations about environmentalism and financial speculation.
"I think gamers don't get what a
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