FromSoftware has generally steered clear of sequels outside the Dark Souls series, as the company has been known to prefer spiritual successors. However, it may be beneficial to the company to create a game in a similar vein to Sekiro: Shadows Die Twice after the release of Elden Ring. The game was lauded by many to be the best game to come out of 2019, and some even consider Sekiro: Shadows Die Twice to be the best Soulslike game yet.
Sekiro: Shadows Die Twice did many things differently in comparison to the rest of the Soulsborne franchise. For starters, Sekiro: Shadows Die Twice entirely removed the online multiplayer component from the formula; this allowed the implementation of a fully-fledged pause button, which a good few fans were thankful for. In retrospect, it never felt like an online component was missing from the game, as many Soulslike players often choose to complete the games solo for more of a challenge.
New Elden Ring Screenshots Show a Portal and Weird Creatures
Hidetaka Miyazaki, on the other hand, must have felt otherwise, as Elden Ring is said to include multiplayer and no pause button. While online multiplayer has been an integral part of the FromSoftware formula, Sekiro Shadows Die Twice felt like a more focused game without it. The game never offered players an easy way out by allowing them to summon other players into their world, forcing them to overcome these obstacles themselves.
One of the major differences between the two games besides online multiplayer is the fact that players will be able to customize their characters in Elden Ring by choosing from various character classes. Elden Ring has even included a samurai class, most likely as a nod to Sekiro: Shadows Die Twice. Players have no
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