Video games inspired by the early days of 3D development, with characteristically blocky polygonal assets, have become increasingly popular in recent years. One need only look at projects like LWMedia'sBloodborne PSX demake to see how appealing the style can be in spite — or perhaps because of — the realistic fidelity of modern consoles. Many who grew up playing early 3D games are beginning to make their marks on the industry, as is the case with molegato's recently released adventure-platformer Frogun.
Game Rant spoke to Raul Martinez Garrido, the man behind the moniker, about Frogun's development and inspirations ahead of its August 2 release. Interview has been edited for clarity and brevity.
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Q: Your website says you've been playing video games since an early age, especially stuff like Mega Man. How did you decide you wanted to create games?
A: Since I was a little kid, I’ve always loved to make things as much as just using them. I would draw my own comics, draw labyrinths that I would traverse with action figures, etc. Of course, after playing video games a bit I started to fantasize about making them. It wasn’t until much later that I learned about RPG Maker, which was my gateway into development proper, and I started switching engine (or “game making program” as I called them back then due to not knowing better) every time I learned about a different one.
Q: Where did the idea for your studio/pseudonym «Molegato» come from?
A: Believe it or not, it was a quick random decision when making my email account as a teenager. I like cats, and I like moles too, so I mixed together the English for mole and the Spanish for cat. I didn’t want to use
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