With an overwhelming number of choices when it comes to ARPGs, LINE Games’ UNDECEMBER might not seem like much at first glance. Once you dig into the game, you’ll learn that it offers a unique twist to its class system: complete player freedom. Sometimes, character progression in similar game will have you stuck with the class you started the game with, so it’s easy to appreciate UNDECEMBER giving the player more options.
Once exiting the tutorial section, you’ll be given a variety of different weapon types with no prerequisites to wield them. While some players may opt for melee to come to terms with UNDECEMBER’s flow and combat, you can swap to a different piece of gear whenever the mood strikes you. Maybe melee doesn’t work for you or you want to cast spells. You won’t need to level up your skills just to try them out.
Similar to its class system, skill points work differently in UNDECEMBER than in other ARPGs. Not only do skill points contribute directly to things like attack damage and magic ability, but you’re also given smaller rewards, such as increased evasion for leveling up intelligence, that make maxing out your stats feel extremely rewarding.
This is called the Zodiac system, and it looks more complex than it really is. Once you upgrade your Intelligence, Strength, and Dexterity to 10, you’re given Zodiac tokens to dive deeper into each path.
Being able to focus on different specific skills with your Zodiac tokens is a great touch, allowing players complete control over how they can play the game. Melee vs ranged fighters, brute force vs damage – it gets complex, but the game rewards you for trying out new combos and resetting the skills without penalty.
This freedom is reinforced by the Rune system. In
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