Earlier this year Fort Solis, a sci-fi thriller game from new developer Fallen Leaf, was announced at Summer Game Fest. Starring Troy Baker and Roger Clark, it certainly looks like it has the potential to have a dramatic story, but beyond a short trailer almost everything about Fort Solis is shrouded in mystery.
Looking to learn much more about this fascinating project, we sat down with Fallen Leaf's studio director, James Tinsdale, who told us much, much more about the game in an exclusive interview, including the gameplay styles we can expect, how we’ll explore its massive space station location, and what it’s A-grade acting talent brings to the story.
But first let’s establish the basics. “Fort Solis is a third-person, sci-fi thriller set on the Solis Planum of Mars at an isolated mining post,” says Tinsdale.
As a story-focused game, Fort Solis is inspired by the biggest studios working in interactive fiction. “We look a lot at the brilliant narrative games that came before us, [they] are certainly an inspiration,” Tinsdale says, name checking developer Quantic Dream and Supermassive Games. “We wanted to look at narrative techniques that were used in those games really successfully, but also add elements of gameplay.”
At Summer Game Fest, Troy Baker said that the project was described to him as ‘Moon meets Dead Space’. For Tinsdale, they’re two important touchpoints. “When we initially discussed the project, we wanted to create something in the vein of Duncan Jones' Moon. And by that, I mean the psychological aspect, the aspect where characters, motivations, or their perception of reality itself is challenged,” he says. “So, we combined that with the isolated, industrial style of Dead Space.”
Crafting something that
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