Former Fallout art lead Nate Purkeypile, an industry veteran who's worked on games ranging from Metroid Prime 3 to Starfield, is now making an indie game called The Axis Unseen out of the back of a camper.
"Now that I am a solo indie dev, I can make my game anywhere," Purkeypile says on Twitter. "So I have been working on The Axis Unseen out of my camper trailer. I can take it anywhere and still work on the game. It has been super handy!" Purkeypile attached a few images of the camper work setup, and promises more to come.
Now that I am a solo indie dev, I can make my game anywhere.So I have been working on The Axis Unseen out of my camper trailer.I can take it anywhere and still work on the game.It has been super handy! Follow me for more vids on my setup! pic.twitter.com/l9svTNwnj8May 24, 2022
In another tweet (opens in new tab), the dev adds "I still am home often, I just take it out for trips and weekends and stuff. I still work out of it at home though. It's basically my office."
The Axis Unseen is billed as a "heavy metal open world horror hunting" game, and I can't really imagine any genre combination better suited to development in a camper. You hunt creatures from folklore with a bow, following tracks, looking for blood trails, and staying undetected by hiding your scent.
Over time, you can collect magical upgrades like fire and wind arrows - which you can use in combination to spread fire across the land. You'll also be able to improve your own senses, so you can see scents on the wind or "see colors that no human has ever seen."
The game's backed with a "primitive metal" soundtrack by Clifford Meyer (formerly of Isis and Red Sparowes) which will adjust dynamically to what's happening as you play - ambient
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