Adventures and puzzles go hand in hand with any video game genre, perhaps making a puzzle adventure game one of the most classic forms of gaming out there. It's a genre that's going nowhere, that's for certain. Tin Hearts is a new puzzle adventure game, set to release on all major platforms including VR, later this year.
It tells the story of an inventor, Albert Butterworth, through the guise of his toy soldiers. Tin Hearts' developer, Rogue Sun, is composed of former Lionhead devs who worked on Fable, and alongside the new trailer as seen below, fans can check out a demo of the game as part of Steam Next Fest.
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Game Rant was recently able to speak withcreative director Kostas Zarifis, who discussed a few elements seen in the trailer, Rogue Sun's approach to gameplay, narrative, and more. The following transcript has been edited for brevity and clarity.
Q: What can you tell me about this trailer? What was the major idea going into it?
One thing with Tin Hearts is how incredibly varied it is. Throughout the experience, there’s a huge variety in settings, mechanics, emotional tone, story, and character development… At first glance it’s easy to miss this about the game – it is very easy to think of the game as a Lemmings clone. So we wanted to put a trailer together that subverts expectations and attempts to communicate this huge variety. Moreover, as the previous trailer focuses more on the handcrafted / woodwork theme, we wanted to tease a bit more of the industrial / steampunk chapter in the game. It was out of these ideas this new trailer was born.
Q: Are there any secrets hidden in the trailer or something players may not fully understand until they play the game?
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