Note: This preview uses pre-release components and rules. What you see here may be different from the final, published game. This post was a paid preview, you can find out more information here.
The morning mist clears from the little border town of Fairfield to reveal two armies ready to do battle. Both armies have claimed this town and resources as their own. Orders are given, banners are raised, and war cries are shouted from both sides as the armies advance and clash. Who will win and claim Fairfield as their own? Read on!
Today I’m going to look at Flank! launching on Kickstarter today. This abstract strategy dice chucker is for 2 players that plays in about 30-45 minutes.
The set-up for Flank! is quick and straightforward. Players choose their army and then set up according to the starting army spots on the game board. The War Cry and Honor tiles are shuffled. Each player is dealt 3 War Cry cards and the Honor tiles are stacked and 3 are placed face-up on starting spots on the game board.
Flank! is played in turns for each player and each consists of the 4 following phases:1. Draw: draw 2 War Cry cards2. Honor: take 1 face up Honor tile and attach to one of your warrior’s Banner3. Move: move up to 3 warriors any number of empty spaces equal to their movement icons on their Banner4. Fight: The active player chooses which of their warriors will attack and which of any adjacent enemies will be the defender. Both players will add up their Honor bonuses for attack, defense, and if they’re any flanking warriors for each side. Players then play any War Cry cards if able. Players then roll dice based on the total Honor and War Cry bonuses. Players may reroll dice or Rally by discarding War Cry cards. The player with the
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