Five Nights At Freddy's used to be pretty damn scary. Granted, I had my first experience with FNAF when I was a kid, but I had my first experience with Hostel when I was a kid too and that still holds up. Over reliance on jump scares aside, the early Five Nights at Freddy games hold up too, but the horror feels lacking in the latest edition, Five Nights at Freddy's: Security Breach. These days, the only thing scary about the game is creator Scott Cawthon's political views. Zing! Who said TheGamer couldn't do satire, eh?
There have been a few changes for Security Breach. For one, it allows you space to free roam, and is set in a mall rather than the classic pizzeria. It also consists of just one night as opposed to the usual five. I'm all for games taking risks with their direction, but all three of these elements reduce the fear in Five Nights At Freddy's - or should I say One Night At A Place That Isn't Even Freddy's. FNAF at its best leaves you feeling claustrophobic, like you're trapped in a room at the Capitol Building while armed assailants threaten to tear down US democracy. Zing again! Two in a row! Seriously though, Cawthon is just terrible.
Related: Which Game Will Give Us 2022's Lady Dimitrescu?The free-roam feels like it missed the boat on 'all games should be open world', but also actively takes away from one of the game's strongest elements. The fact that it's not in Freddy's also feels wrong - a mall can work for horror, with many horror flicks using the mall as a staging ground and Netflix's century spanning trilogy Fear Street never scarier than when it was in the food court, but combined with the new free roam, it just doesn't feel like Freddy's. The change from five nights to one night doesn't help,
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