The Sirensong Sea is a level 61 dungeon in Final Fantasy 14: Stormblood. The Sirensong Sea is the first new dungeon made available with patch 4.0 and the release of the Stormblood Expansion. While traveling to the Far East, your ship is mysteriously dragged off course. You'll need to investigate the cause of this delay and get back on track to Doma.
Related: Final Fantasy 14: The Aetherochemical Research Facility Dungeon Guide
This dungeon is pretty straightforward when compared to some of the final encounters of Heavensward, but some of the new boss's mechanics can trip you up if you're not careful. Let's take a look at each of the Sirensong Sea's bosses, their attacks and mechanics, and how to beat them.
This dungeon is unlocked through the following main story quest.
You'll begin this dungeon on the boat. Move to the deck and fight a few waves of Banshees before departing the boat and moving further into the dungeon, towards the first boss.
Later in the dungeon, immediately before the final boss, you will face the mini-boss Fleshless Captive. This enemy will use Seductive Scream, followed by Flood to pull in all party members before dealing high AoE damage. Use stuns or silence Seductive Scream to avoid this combo.
The first boss of the Sirensong Sea is Lugat, whose attacks and mechanics are listed below.
Lugat will repeat these attacks until it is defeated. Be sure to stack up during Hydroball to spread out the damage between all party members.
The second boss of this dungeon is the Governor. This boss will utilize a stacking Magic Vulnerability Up debuff throughout the fight that should be avoided. The Governor's attacks and mechanics are detailed below.
The Governor will repeat these attacks until it is defeated. S
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