Patch 6.1 has just been released for Final Fantasy 14. It's the first major update for the game since the Endwalker(opens in new tab) expansion launched in December and has added a new 24-man raid, a new dungeon and its story is set to begin an entirely new story arc.
While there are lots of new things to delve into, Square Enix has also spent some time polishing up the beginning of the game, making it more enjoyable and also far more approachable. Players can now go through a vast majority of the base game's dungeons completely solo. It means that instead of having to get matched up with other real players, the game will plonk you in with a team of generic NPCs who will cover whichever roles need filling.
The system has been in place for dungeons in both Shadowbringers and Endwalker, but it's the first time it's been implemented in the early game. It covers all instances that were originally released in 2.0, and director Naoki Yoshida has said that Square Enix intends to add the remaining A Realm Reborn instances in the future along with Heavensward.
With the arrival of the Duty Support system, Patch 2.0 dungeons and trials have been adjusted to ensure the best possible gameplay─alone or with friends!Cape Westwind (confirmed current hardest trial) will for example become a solo fight!
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