Like in other RPGs, understanding the character statistics in Final Fantasy VII Remake is an important part of mastering the game’s systems. Statistics, or “attributes” as they are called in FF7 Remake, numerically represent a character’s strengths and weaknesses. For example, Barret may have a Defense Stat of 80 but a Magic Attack Stat of 50, while Aerith may have a Defense Stat of 45 and a Magic Attack Stat of 90. This means Barret can take a lot of damage but is not good with magic, while Aerith is good with magic but takes more damage.
Attributes in FF7 Remake are primarily used in battle. They determine everything from the amount of damage a character can deal, to how much damage a character can resist, to even the speed at which their ATB gauge can charge. These attributes can be influenced by changing or upgrading weapons, equipping certain armor and accessories, and equipping materia.
Related: Final Fantasy VII Remake: AP-Up Materia (Where To Find It & What It Does)
Though attributes are an important part of FF7 Remake, what the different attributes correspond to can cause some confusion. While the meaning of some attributes, like Strength and Magic, can be assumed from names alone, attributes like Luck or Speed can be misleading or not clear about what they influence. In addition, specific stats will be better for some characters than others,
The first two attributes are Attack Power and Magic Attack Power which are two general kinds of attacks in FFVII Remake: physical attacks and magic attacks. Physical attacks refer to damage dealt with swords, guns, and fists—the respective weapons of Cloud, Barret, and Tifa. Magic attacks refer to damage dealt from spells (materia like fire, ice, lightning, etc.) or from
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