When I first heard about Lost Between Worlds, I was pretty intrigued about the Far Cry 6 Year 2 DLC featuring aliens and multiple worlds. Be it Assassin's Creed Valhalla's Dawn of Ragnarok or Ghost Recon: Breakpoint's Operation Motherland, the second year of post-launch content for recent Ubisoft titles has been quite exciting. However, it wasn't the same case here.
Lost Between Worlds tries to be a lot it isn't, and it turns out, somewhere along the way, it loses its identity as a part of the Far Cry franchise. The expansion retains the rogue-like gameplay loop of the previous iterations, taking it to an action-platformer route as opposed to the familiar open-world action-RPG path.
The expansion left me conflicted and the conclusion is that, like its name, the expansion is somewhere Lost Between Worlds.
Doing something supernatural and out of the box isn't new to the Far Cry franchise. Instead, one could argue that such ideas are where the franchise's strength lies. Be it taking giant mechanical dragons in the neon-lit Blood Dragon or taking on Yetis in the mountains, the series has innovated itself, time and time again.
Lost Between Worlds lacked the grandness of other expansions, initially leaving me a bit disappointed. Still, once I gave it a chance and understood it for what it was, I came around to enjoying my short time with the epilogue chapter.
Far Cry 6's previous expansions, Vaas: Insanity, Pagan: Control, and Joseph: Collapse, brilliantly explored the story and characteristics of the series' previous antagonists, adding a fresh dimension and new meaning to their actions.
More than a new rogue-like gameplay loop with fresh weapons and a map, they were a character study encased in brilliant storytelling. Lost Between
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