For the 2022 season, Formula 1 has entered a new era. The sport introduced a new car spec for this year, complete with a new set of regulations that govern how it can be used. There’s a new circuit in the United States as well as a continuation of the sprint race format that’s still in its infancy. Big changes for teams at the start of the season led EA-owned Codemasters to redesign the latest entry in the F1 game series to match the real-life updates on the track.
As studios typically do for games like this, Codemasters is touting F1 22 as the “biggest overhaul” to the title in years. And with the debut of a new generation car, it’s not hyperbole. Specifically, the company says the handling is “better than ever” with upgrades to the aerodynamic and suspension simulation, plus changes to tires per the real-life regulations. Codemasters says it was in contact with both F1 and teams on how the new generation of cars would drive so it could completely overhaul mechanics and the physics of the game to mirror IRL racing.
In an effort to increase the realism of the game, Codemasters has swapped out the voice of the race engineer on your team for Marc Preistley, a former member of McLaren Racing’s F1 crew. The studio even went so far as to record Preistley’s guidance through a Formula 1-spec headset so the audio is as authentic as possible. Further changes to race day include Formation Lap and AR-guided grid lineup. Pit stops have been updated for the speed of real life and there’s a timed pit box entry mechanic that impacts the efficiency of your stop.
Practice sessions now include an AR projection on the track to help both experienced drivers refine their lines and rookies to learn circuits. What’s more, both Formation Lap and
Read more on engadget.com