Expeditions: Rome manages to craft a deep CRPG experience with the mundane in a genre where magic and fantasy reign supreme. It has four classes to choose from, each fitting one of the traditional party roles. The Princeps is your tank, the Veles is your rogue, Triarius is your healer, and Sagittarius is your archer.
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The game allows you to make your character any one of these classes, and you get to choose a subclass, to boot! You’ll have access to the entire skill tree for the class of your choosing, but your first skill point is spent on your choice of subclass.
This list is based on the usefulness of the starting skills that these subclasses provide, not the utility of their skill trees themselves.
A Princeps is all about being on the frontline, providing defense and support in equal measure. They are the shield bearers and the tanks, soaking up enmity and damage so your squishier units can do what they need to.
Vanguard, however, doesn’t really exemplify this role as a starting class. It comes with the Frighten skill, which merely reduces enemy morale in a small area. This is more useful in the later parts of the game when you have more tools to deplete morale, but at the beginning of the game it’s more beneficial to deplete health instead.
While the Triarius class is based around support, the Destroyer subclass has the most offensive tools to do so. Its starting skill is Deathblow, which deals more damage against foes who find themselves in tricky situations, such as being knocked down.
While this is a good skill, especially since it has a range of two hexes - something not every staff or pike will have by default - there are superior picks in the Triarius tree that even a
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