If you're a fan of MOBAs but aren't a fan of battling other human beings over the internet, then Vela Games' Evercore Heroes may pique your interest. It's a competitive PVE game where teams of heroes fight it out to finish a dungeon run the fastest. And having seen a brief presentation of it behind closed doors, it looks like a good time - albeit one that taking heavy inspiration from its main competitors.
In Evercore Heroes, you've got four teams of four competing with each other simultaneously in what's dubbed a "session", but is more like a dungeon run. After players have chosen their heroes, they'll compete to charge their Evercore (a big crystal that lies in every team's base) the fastest.
Now, the presentation went at pace, with quite a few time-skips, so I found it a bit tricky to keep up. But from what I gather, you charge your Evercore by completing objectives scattered around the map. The heroes are as you'd expect: all colourful and fantastical, with dinky healers and burly tanks.
In many ways, Evercore Heroes is the jungle from League Of Legends – and to some extent, Dota 2 – but stretched out into an entire game. The jungle in League is home to creature camps that can cleared for EXP bonuses and buffs, with some camps being tougher than others. The Evercore match I saw featured lots of similar scuffles with rock giants and their rock babies, with victors levelling up and spending their newfound riches on items which would help them do what they'd just done again, but faster.
Occasionally there'd be these "Surges" (waves of baddies) that threatened to destroy each team's Evercore, so players needed to hoof it back to base and defend their precious crystal. Those who completed a certain objective before anyone
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