John Berton Jr., the visual effects supervisor on The Mummy Returns has spoken about the notoriously bad CGI used to create the computer-generated version of Dwayne Johnson’s Scorpion King. The sequel to the 1999 hit starring Brendan Fraser and Rachel Weisz, The Mummy Returns reunited the original cast for a new adventure which saw them embark on a quest to Ahm Shere to locate the army of the Scorpion King and defeat the resurrected mummy Imhotep. Despite receiving mixed reviews, the film grossed over $435 million in worldwide box office and its impressive opening weekend is recorded as the second highest opening weekend of the time.
The Mummy Returns would also serve as the theatrical debut of Dwayne “The Rock” Johnson, effectively kickstarting his impressive acting career and helping to launch him as one of the most popular actors of the modern era. The film would also serve to set up a prequel, 2002’s The Scorpion King, in which Johnson was able to return to the role of Mathayus of Akkad and headline his own feature film. Unfortunately, however, the special effects used in The Mummy Returns to create Johnson’s monstrous character would not stand the test of time and have since been the source of much ridicule from fans.
Related: The Best Mummy Reboot Would Pit Brendan Fraser Against Other Universal Monsters
In a recent episode of VFX Artists React to Bad & Great CGI from Corridor Crew on YouTube, Berton Jr. was quizzed about his work on the film and what he jokingly refers to as “the worst visual FX shot in the history of ever”. Suggesting that the VFX team did not have the benefit of working with accurate references of Johnson’s face, he willingly admits “there are a bunch of shots that are not looking great”. Check
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