If you’re not an Eve Online player, the odds are pretty good that when you hear something about the long-running space game, it’s about a massive battle – thousands of players smashing each other’s ships in a catastrophic engagement that’s part of a large inter-factional war. Historically, those wars have taken place in Eve’s unregulated wild west, known as null-sec (for Security Status 0). But with the coming changes to factional warfare, some of the drama of Eve’s wars will be making its way to low-sec space, which has historically been much more predictable.
Developer CCP Games’ vision for Eve Online going forward is one that’s unified around a new narrative arc system. While each arc will have a story to tell, they’ll also be vehicles for rolling out new features, and the new factional warfare system will play a major role in how this works.
“I’m incredibly excited to be finally able to talk about factional warfare, and that we’re diving into factional warfare,” Eve Online creative director Bergur Finnbogason tells us. “It’s an area of the game that is fundamental to the idea of a sci-fi universe.”
Since 2008, factional warfare has involved pledging to fight for one of Eve’s four NPC empires, which each are involved in one of two wars: there’s the Caldari-Gallente war, and the Amarr-Minmatar war, and both of these wars have hot warzones that span the borders shared by the belligerent empires. Players and corporations try to capture systems inside the warzones, or complete missions in the warzones to earn loyalty points and faction standing.
All that is going to change, however. At Fanfest, CCP Games revealed that its plan for factional warfare involves shifting frontlines that shape the character of nearby systems
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