A new video asks why FromSoftware chose to include secret boss Mohg, Lord of Blood, in two different Elden Ring locations. Mohg is a key figure in Elden Ring's lore and one of the game's most challenging bosses. However, while his fight in Moghwyn Palace may be very memorable, Mohg is also found deep below Leyndell in the Subterranean Shunning-Grounds guarding another secret location. The reasons why likely go well beyond lore and can only be explained by From Software's development process for Elden Ring.
In lore, there's a very simple explanation for Mohg appearing twice in Elden Ring. It's not an uncommon occurrence, after all. According to the video from Zullie the Witch, the best example of this is Mohg's own brother, Morgott. Morgott is able to project himself into multiple locations in the world, while he himself never leaves the base of the Erdtree. Zullie notes that Mohg's Subterranean Shunning-Grounds fight even plays a music track named «Omen Illusion,» indicating the true Mohg is the one in Moghwyn Palace.
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But Zullie further explains that while From Software may have done the work to make Mohg's two appearances make sense in-universe, there's likely a deeper explanation. Zullie theorizes the Mohg model was potentially not a named character. The model itself is referred to as «GreaterDemon» in Elden Ring's files, implying it may have been much like a standard Omen opponent at some point in development. Zullie has even discovered that this GreaterDemon model is in the loadlist for locations including Murkwater Catacombs and Raya Lucaria, though he no longer is found there.
Further evidence of FromSoftware changing its plans regarding Mohg stem from
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