Gran Turismo 7's latest update is now live, bringing a swathe of new content and fixing one particularly egregious gameplay element.
Gran Turismo 7 patch 1.25 adds a generous handful of new cars, events and single-player Menu Book objectives, packing even more content into PS5's premier racing sim. But a notable change to how car damage is calculated has me particularly surprised and hugely relieved.
The full patch notes(opens in new tab) feature a section lower down named 'Physics Simulation Model' and one point under this reads: «The conditions for mechanical damage occurring from a collision or contact if Mechanical Damage is set to Light or Heavy in the Race Settings have been changed. As a result, cars are now less likely to sustain damage after hitting a track wall or other obstacles.»
Essentially, this means your car is less likely to suffer damage if, say, you accidentally scrape a barrier, or if a badly behaved driver decides to rear-end you instead of overtaking. Hopefully, this change will help Gran Turismo 7's cars feel at least a little more durable than a wet paper towel.
I'm always happy to see new content get added to GT7, especially when it's content like events or Menu Books fresh from the Café. And I feel like the update couldn't have come at a better time, especially as we're starting to see discounts for Gran Turismo 7 25th Anniversary Edition.
But I'd long stopped frequenting the game's online Sport mode when the game's damage model was changed to feeling a lot looser than it was at launch.
Previously, like a soccer player, even minor bumps and scrapes had a tendency to have your car begging for a trip to A&E. Damage temporarily causes your car to handle sub-optimally, like veering in one direction or
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