FromSoftware has been sharing more about Elden Ring in the weeks before its launch. Besides the five characters we saw during the network test, we were given a look at the Vagabond and the Hero last week, the Warrior and the Prisoner after that, and most recently, the Bandit and the Astrologer. However, it appears that some information that wasn't supposed to be shared was made public before being quickly removed.
Unfortunately, it's nothing spicy – the system requirements for Elden Ring were briefly uploaded to Steam before being taken down (thanks, PC Gamer). Only the Minimum specs were listed out, with the column for the Recommended requirements simply containing a "TBD".
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Here are the minimum requirements in case you need to beef up your system before launch:
So what else is Elden Ring hiding from us? The fact that the map we saw in the network test could be only a small portion of the final map? In a recent preview of the game, Kotaku Australia's Junglist wrote that they were transported to another part of The Lands Between. Upon checking the map, they saw that they were at the edge of a giant black square and the continent we visited in the network test made up only a small part of it. This led to them believing that the actual map could be around nine times the size of what we've seen so far.
"While checking the map, I pressed back on the joystick and the map zoomed out to a level which I don't remember being a feature in the early multiplayer test," Junglist wrote. "Suddenly there was a long, thin bar making up the world, and the known starting continent occupied the middle of it."
Elsewhere in FromSoftware games, the developer has
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