FromSoftware's Elden Ring is a nearly perfect culmination of the ideas and mechanics which originated in Demon's Souls and became cornerstones of the developer moving forward. Even more so than Dark Souls 3, Elden Ring feels like a celebration of everything FromSoftware has created in the last decade, merging elements of all its previous entries to create something at once wholly different and yet completely familiar. Elden Ring succeeds at almost everything it attempts to do — and it's attempting to do a lot more than players may expect.
Most players likely already know whether or not they will enjoy Elden Ring based on their experience with past FromSoftware games, but even those who found Dark Souls and Sekiro too difficult may want to give this new title a chance. From allowing players to fast travel whenever they want from the very start of the game (as long as they're not in combat) to providing unlimited repeat access to NPC support in the form of ghostly summons, Elden Ring provides multiple options to make the game as difficult or as easy as players want.
Related: Elden Ring's Approach to Difficulty is Ingenious
Elden Ring might be the most accessible FromSoftware «Soulsborne» game yet, both in terms of story and gameplay. There is still a large amount of obscure conversations with NPCs and reading item descriptions remains the only way to really understand all aspects of the lore, but players will have a good grasp on the general plot and story throughout — something which cannot be said for all of FromSoftware's previous titles. Relying on help from online cooperators, while still something the game offers, is less necessary here than it has been in the past, and ultimately the world of Elden Ringfeels much
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