Elden Ring, one of the most anticipated games of all time, is set to be released in a few days. This is arguably one of the biggest projects by Hidetaka Miyazaki to date, and thus the hype surrounding it has been the biggest in FromSoftware history.
Elden Ring will be an open-world Soulsborne game that will very much drive the genre into a brand new direction. So far, every Soulsborne game, be it Sekiro or Dark Souls, has been linear in design.
However, this is the first time From Software has decided to increase its game's sizes exponentially. The game introduces many new features that are unlike any that players might have experienced previously.
Thus, one of the questions that might arise within the fans' minds is how much it delivered. The promise that this game holds is enormous, but the ultimate measure of the game will be based on the final product that players get in their hands.
As soon as players enter Elden Ring, the first thing they will notice is the game's massive scale. Its beautiful atmosphere, accompanied by a bright and dynamic world, will enhance the urge for exploration by several folds.
Elden Ring offers almost everything to quench the thirst of every Soulsborne player that has developed within them over the past two years since the game's first announcement. However, there is a lot to discuss before a final judgment on Elden Ring.
Thus, to start, the first point of discussion has to be its gameplay.
Elden Ring at its heart is a Soulsborne game. Thus, players will face difficult enemies throughout the game, and they will die a lot before finally achieving victory.
But the thing that makes this game different is its scale. The same Soulsborne ideology is now applied to an open-world setting, and players will
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