The characters of Dark Souls games are often a core part of the experience. They are secondary to the gameplay, but often give some much needed context to the world that might otherwise be missed. They're typically an eclectic bunch, filled with all manner of idealists, cynics, and outright criminals. What's especially interesting is how interactions with them can unfold, as repeatedly talking to some can trigger quest lines that span large stretches of the game and potentially lead to multiple deaths. Even back in Demon's Souls, there is no telling what will happen when the player stumbles across a new NPC.
Elden Ring is certainly no stranger to this. While the cast is spread out wider than ever in Elden Ring's huge world, characters will still behave similarly, traveling vast distances once their dialogue is exhausted. One major difference is that Elden Ring takes writing inspiration from Sekiro, as its dialogue is peppered with more exposition to ensure that the player is keeping up. The community is still unwrapping the various game-spanning quests, but as of patch 1.03, it turns out that there are a couple more that were previously impossible to complete. These quests have been finished, and to play off one of them, a new NPC named Jar-Bairn has been introduced.
Discussing Jar-Bairn will involve bringing up Elden Ring quest spoilers.
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Jar-Bairn is meant to fill in a couple of holes in the game, as his quest can only reach its conclusion if two other quests are finished first. The first of these quests concerns Iron Fist Alexander, the warrior jar, who serves as the Siegmeyer of Elden Ring. Warrior jars are golems animated by the corpses and souls of warriors, though not all of them are
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