Elden Ring has followed in Sekiro's footsteps and has a dedicated jump button. In the world of soulsborne games, this is revolutionary. It's opened up new methods of traversal that seemed impossible just a few years ago. Small ledge in your way? That's no longer a game-breaking obstacle, just hop on over it.
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But, with a new mechanic comes experimentation, and with jumping, this means falling to your death a lot. Fall damage in Elden Ring seems random, but it isn't. There are a lot of times when you'll aim for the bushes and end up a runeless bloodstain instead. Here's everything - and we mean everything - you need to know about how fall damage works in Elden Ring.
We've all looked at a drop and thought, "Aye, I'll live that, no problem," only to hear our Tarnished's knees crumble into dust upon impact with the ground below. We've survived similar falls and barely taken any damage, so what gives? It can make the game feel random, but it's actually very precise. Thanks to YouTuber Illusory Wall, we know how it all works now.
You take fall damage starting at 16m and die anytime you fall 20m or more. That's a really narrow window, so it feels like you should live a 30m fall if you can survive a 15m one with no damage at all. This is different to Dark Souls, where you start taking fall damage at five metres. The change was likely made to encourage exploration and get you to make full use of the verticality of the world.
A 16m fall will cause you to lose 30 percent of your health. This is a fixed ratio, meaning increasing your Vigor won't make you take less fall damage. A 19.99m fall will make you lose 50 percent of your health. A centimetre more and you die. The
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