The weird, surreal tone of Dying Light 2 Stay Human combines very serious end-of-days themes with silly characters and minigames that have you smacking zombies off a skyscraper with a cricket bat is bizarre, but somehow it works extremely well. This zombie-smashing action game is a strong post-apocalyptic adventure with top-tier parkour movement, an expansive open world in which to put them to good use, and lots of great characters. What doesn’t work so well is how it combines a near-lethal case of bugs with a story centered around a protagonist so uninteresting that he’s all but (un)dead on arrival. I’m sure that when the developers at Techland set out to make this sequel they had no idea that they’d end up releasing a game about a global pandemic two years into a global pandemic, but it’s clear that trying to finish such an ambitious game under these conditions didn’t do it any favors.
Sticking largely to the plan laid out by its surprise-hit predecessor in 2015, Dying Light 2 takes place in an excellent, highly explorable city where the rooftops are home to eccentric survivors who have become masters of parkour, scavenging, and chopping zombie heads off with assorted sporting equipment. By day the zombies swarms crowd into buildings to hide from the sun, and by night they pour into the streets in daunting masses, but the real tension comes from managing the terrifying meter that counts down to you transforming into a brainless shambler. Like nearly everyone else you’re infected with the zombie virus, and staying in near-constant contact with UV rays is the only thing delaying the inevitable. The ever-present need to recharge that meter – which will deplete in a matter of minutes if you’re inside a building away from
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