I’ve played over 20 hours of Dying Light 2 — and I’ve barely touched the main story. What have I been doing, you may ask? Everything and anything else. A survivor in peril? I’m there. A CD needs rescuing from a zombie-infested hollow. I’m your gal. I’m basically an undead-slaying Lassie, here for all your mundane heroic needs.
Protagonist Aiden’s journey to find his sister Mia and unearth the secrets of the GRE testing facilities where they were separated doesn’t interest me. I find joy in Dying Light 2’s busy work; it’s an excuse to explore every inch of the city of Villador and to immersive myself in fast-paced action without the constraints of narrative.
That is until Dying Light 2’s bugs got in the way, turning my much-loved busywork into a chore.
I’m very methodical in the way that I work through open-world games. I always find that I work in sections, completing every task available in an area before moving on to the next — story missions undertaken only as a means to access new opportunities. That way, I can embrace everything the game has to offer without becoming overwhelmed.
«It’s a world that screams to be explored and the parkour serves as an extremely fun way to do that. There are few areas that feel off-limits thanks to your super-human athletic abilities and plenty of seemingly insignificant buildings to explore as a result.»
Dying Light 2 makes this approach easy: Villador is broken up into districts and its story never makes me feel like I need to know what comes next. What’s more, the world itself is filled with side quests, challenges and encounters to undertake, so there’s always something to do outside of the main storyline.
Sure, the side quests are mostly fetch quests and the writing isn’t amazing,
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