Although Star Wars and Dungeons & Dragons are both pop culture icons that have been around for decades, they both have the same problem, at present, as they are unwilling to move past nostalgia and unable to evolve, thereby becoming stagnant and redundant. The movie The Last Jedi promised to end the cycle of repetitious Jedi and Sith conflicts in exchange for something new and fresh. Some fans recoiled from this, and the next film backpedaled into a regurgitation of the light and dark sides of The Force clashing yet again. With 4th edition Dungeons & Dragons, the game’s rules changed drastically, and for the first time it offered balanced and engaging combat where every character archetype could meaningfully contribute. Because 4e moved away from many legacy elements of D&D’s rules, some fans reacted poorly, and 5e D&D was produced as little more than a streamlined tribute to 3e D&D and older editions. Both revisit familiar locations and characters instead of pushing the boundaries of creativity, and both D&D and Star Wars continually trot out old ideas with a new coat of paint instead of exploring new possibilities.
Any popular character in D&D or Star Wars is likely to see a return, instead of telling new stories about new heroes. The D&D Baldur’s Gate sourcebook brought back Minsc, the eccentric Ranger from the Baldur’s Gate video game series, using petrification as a plot device for bringing the character into the current timeline of Forgotten Realms while still in the prime of his life. The popular Forgotten Realms novel series The Legend of Drizzt did the same for Drizzt’s companions who had died in earlier novels, using the rationale of divine intervention and reincarnation, as detailed in The Companions. With
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